Library globals

Function globals . emesary_mp_bridge . IncomingMPBridge . startMPBridge

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Each multiplayer object will have its own incoming bridge. This is necessary to allow message ID
tracking (as the bridge knows which messages have been already processed)
Whenever a client connects over MP a new bridge is instantiated

Parameters

notification_list

mpidx
optional

transmitter
optional

_propertybase
optional