Library globals

Class globals . emesary_mp_bridge . IncomingMPBridge

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one of these for each model instantiated in the model XML - it will
route messages to 

Functions

connectIncomingBridge

new

startMPBridge

Each multiplayer object will have its own incoming bridge. This is necessary to allow message ID tracking (as the bridge knows which messages have been already processed) Whenever a client connects over MP a new bridge is instantiated

Variables

trace