Source controls.nas
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
var startEngine = func(v = 1, which...) {
if (!v and !size(which))
return props.setAll("/controls/engines/engine", "starter", 0);
if(size(which)) {
foreach(var i; which)
foreach(var e; engines)
if(e.index == i)
e.controls.getNode("starter").setBoolValue(v);
} else {
foreach(var e; engines)
if(e.selected.getValue())
e.controls.getNode("starter").setBoolValue(v);
}
}
var selectEngine = func(which) {
foreach(var e; engines) e.selected.setBoolValue(which == e.index);
}
# Selects (state=1) or deselects (state=0) a list of engines, or all
# engines if no list is specified. Example: selectEngines(1, 1, 3, 5);
#
var selectEngines = func (state, which...) {
if(size(which)) {
foreach(var i; which)
foreach(var e; engines)
if(e.index == i)
e.selected.setBoolValue(state);
} else {
foreach(var e; engines)
e.selected.setBoolValue(state);
}
}
var selectAllEngines = func {
foreach(var e; engines) e.selected.setBoolValue(1);
}
var stepMagnetos = func(change) {
if (!change)
return;
foreach(var e; engines) {
if(e.selected.getValue()) {
var mag = e.controls.getNode("magnetos", 1);
mag.setIntValue(mag.getValue() + change);
}
}
}
var centerFlightControls = func {
setprop("/controls/flight/elevator", 0);
setprop("/controls/flight/aileron", 0);
setprop("/controls/flight/rudder", 0);
}
var throttleMouse = func {
if(!getprop("/devices/status/mice/mouse[0]/button[1]")) return;
var delta = cmdarg().getNode("offset").getValue() * -4;
foreach(var e; engines) {
if(!e.selected.getValue()) continue;
var throttle = e.controls.getNode("throttle");
var val = throttle.getValue() + delta;
if(size(arg) > 0) val = -val;
throttle.setDoubleValue(val);
}
}
setprop("/controls/engines/throttle-all",0);
setprop("/controls/engines/mixture-all",0);
setprop("/controls/engines/propeller-pitch-all",0);
setForAllEnginesProperty= func(type){
var engineRoot = props.globals.getNode("/controls/engines");
var v = getprop("/controls/engines/"~type~"-all");
v = -v;
v = (v+1)*0.5; # scale from -1..1 to 0..1
foreach( var c; engineRoot.getChildren() ){
if (c.getName() =="engine"){
var n = c.getNode(type);
if(n!=nil) {
n.setValue(v);
}
}
}
}
_setlistener("/controls/engines/throttle-all", func{
setForAllEnginesProperty("throttle");
},0,0);
_setlistener("/controls/engines/mixture-all", func{
setForAllEnginesProperty("mixture");
},0,0);
_setlistener("/controls/engines/propeller-pitch-all", func{
setForAllEnginesProperty("propeller-pitch");
},0,0);
_setlistener("/controls/engines/reverser-all", func{
setForAllEnginesProperty("reverser");
},0,0);
var reverserTogglePosition = func {
if (getprop("/controls/engines/reverser-all"))
setprop("/controls/engines/reverser-all", 0);
else
setprop("/controls/engines/reverser-all", 1);
}
# Joystick axis handlers (use cmdarg). Shouldn't be called from
# other contexts. A non-null argument reverses the axis direction.
var axisHandler = func(pre, post) {
func(invert = 0) {
var val = cmdarg().getNode("setting").getValue();
if(invert) val = -val;
foreach(var e; engines)
if(e.selected.getValue())
setprop(pre ~ e.index ~ post, (1 - val) / 2);
}
}
var throttleAxis = axisHandler("/controls/engines/engine[", "]/throttle");
var mixtureAxis = axisHandler("/controls/engines/engine[", "]/mixture");
var propellerAxis = axisHandler("/controls/engines/engine[", "]/propeller-pitch");
var carbHeatAxis = axisHandler("/controls/anti-ice/engine[", "]/carb-heat");
var conditionAxis = axisHandler("/controls/engines/engine[", "]/condition");
# Joystick axis handler for controlling subsets of similar properties.
# Shouldn't be called from other contexts.
# The argument engine can be either an index number or a list of
# index numbers.
# Use only when perEngineSelectedAxisHandler() below will not do.
var perIndexAxisHandler = func(pre, post) {
return
func(index, invert = 0) {
var val = cmdarg().getNode("setting").getValue();
if(invert) val = -val;
if (typeof(index) == "scalar") {
setprop(pre ~ index ~ post, (1 - val) / 2);
} else {
foreach (var e; index) {
setprop(pre ~ e ~ post, (1 - val) / 2);
}
}
};
}
# Joystick axis handler for controlling a selected axis on specific engines.
# Shouldn't be called from other contexts.
# The argument mode can be
# 0 - throttle
# 1 - mixture
# 2 - propeller-pitch
# The argument engine to the returned function can be either an
# engine number or a list of engine numbers.
# Usage example (controlling the mixture of engines 0 and 1):
# <script>
# controls.perEngineSelectedAxisHandler(1)([0,1]);
# </script>
var _axisMode = {
0: perIndexAxisHandler("/controls/engines/engine[",
"]/throttle"),
1: perIndexAxisHandler("/controls/engines/engine[",
"]/mixture"),
2: perIndexAxisHandler("/controls/engines/engine[",
"]/propeller-pitch")
};
var perEngineSelectedAxisHandler = func(mode) {
return _axisMode[mode];
}
##
# Wrapper around stepProps() which emulates the "old" flap behavior for
# configurations that aren't using the new mechanism.
#
var flapsDown = func(step) {
if(step == 0) return;
if(props.globals.getNode("/sim/flaps") != nil) {
stepProps("/controls/flight/flaps", "/sim/flaps", step);
return;
}
# Hard-coded flaps movement in 3 equal steps:
var val = 0.3333334 * step + getprop("/controls/flight/flaps");
setprop("/controls/flight/flaps", val > 1 ? 1 : val < 0 ? 0 : val);
}
var wingSweep = func(step) {
if(step == 0) return;
if(props.globals.getNode("/sim/wing-sweep") != nil) {
stepProps("/controls/flight/wing-sweep", "/sim/wing-sweep", step);
return;
}
# Hard-coded wing movement in 5 equal steps:
var val = 0.20 * step + getprop("/controls/flight/wing-sweep");
setprop("/controls/flight/wing-sweep", val > 1 ? 1 : val < 0 ? 0 : val);
}
var wingsDown = func(v) {
if(v) setprop("/controls/flight/wing-fold", v > 0);
}
var stepSpoilers = func(step) {
if(props.globals.getNode("/sim/spoilers") != nil) {
stepProps("/controls/flight/spoilers", "/sim/spoilers", step);
return;
}
# Hard-coded spoilers movement in 4 equal steps:
var val = 0.25 * step + getprop("/controls/flight/spoilers");
setprop("/controls/flight/spoilers", val > 1 ? 1 : val < 0 ? 0 : val);
}
var stepSlats = func(step) {
if(props.globals.getNode("/sim/slats") != nil) {
stepProps("/controls/flight/slats", "/sim/slats", step);
return;
}
# Hard-coded slats movement in 4 equal steps:
var val = 0.25 * step + getprop("/controls/flight/slats");
setprop("/controls/flight/slats", val > 1 ? 1 : val < 0 ? 0 : val);
}
##
# Steps through an "array" of property settings. The first argument
# specifies a destination property. The second is a string containing
# a global property tree. This tree should contain an array of
# indexed <setting> children. This function will maintain a
# <current-setting> child, which contains the index of the currently
# active setting. The third argument specifies an integer delta,
# indicating how many steps to move through the setting array.
# Note that because of the magic of the property system, this
# mechanism works for all scalar property types (bool, int, double,
# string).
#
# TODO: This interface could easily be extended to allow for wrapping,
# in addition to clamping, allowing a "cycle" of settings to be
# defined. It could also be hooked up with the interpolate() call,
# which would allow the removal of the transition-time feature from
# YASim. Finally, other pre-existing features (the views and engine
# magnetos, for instance), work similarly but not compatibly, and
# could be integrated.
#
var stepProps = func(dst, array, delta) {
dst = props.globals.getNode(dst);
array = props.globals.getNode(array);
if(dst == nil or array == nil) { return; }
var sets = array.getChildren("setting");
var curr = array.getNode("current-setting", 1).getValue();
if(curr == nil) { curr = 0; }
curr = curr + delta;
if (curr < 0) { curr = 0; }
elsif(curr >= size(sets)) { curr = size(sets) - 1; }
array.getNode("current-setting").setIntValue(curr);
dst.setValue(sets[curr].getValue());
}
##
# "Slews" a property smoothly, without dependence on the simulator
# frame rate. The first argument is the property name. The second is
# a rate, in units per second. NOTE: this modifies the property for
# the current frame only; it is intended to be called by bindings
# which repeat each frame. If you want to cause motion over time, see
# interpolate(). Returns new value.
#
var slewProp = func(prop, delta) {
delta *= getprop("/sim/time/delta-realtime-sec");
setprop(prop, getprop(prop) + delta);
return getprop(prop); # must read again because of clamping
}
# Standard trim rate, in units per second. Remember that the full
# range of a trim axis is 2.0. Should probably read this out of a
# property...
var TRIM_RATE = 0.045;
var setElevatorTrimToPosition_listener = nil;
setElevatorTrimToPosition = func() {
if (setElevatorTrimToPosition_listener != nil) {
removelistener(setElevatorTrimToPosition_listener);
setElevatorTrimToPosition_listener = nil;
}
var nv = getprop("/controls/flight/elevator")+getprop("/controls/flight/elevator-trim");
nv = math.min(math.max(-1.0,nv),1.0);
var lv = getprop("/controls/flight/elevator");
if (math.abs(lv) <= 0.001){
setprop("/controls/flight/elevator-trim", 0);
} else {
setElevatorTrimToPosition_listener = setlistener("/controls/flight/elevator", func(v){
if (math.abs(v.getValue()) <= 0.001) {
setprop("controls/flight/elevator",0);
removelistener(setElevatorTrimToPosition_listener);
setElevatorTrimToPosition_listener = nil;
setprop("/controls/flight/elevator-trim", nv);
}
}, 0, 0);
}
}
##
# Handlers. These are suitable for binding to repeatable button press
# events. They are *not* good for binding to the keyboard, since (at
# least) X11 synthesizes its own key repeats.
#
var elevatorTrim = func(speed) {
slewProp("/controls/flight/elevator-trim", speed * TRIM_RATE); }
var aileronTrim = func(speed) {
slewProp("/controls/flight/aileron-trim", speed * TRIM_RATE); }
var rudderTrim = func(speed) {
slewProp("/controls/flight/rudder-trim", speed * TRIM_RATE); }
var THROTTLE_RATE = 0.33;
var adjThrottle = func(speed) {
adjEngControl("throttle", speed); }
var adjMixture = func(speed) {
adjEngControl("mixture", speed); }
var adjCondition = func(speed) {
adjEngControl("condition", speed); }
var adjPropeller = func(speed) {
adjEngControl("propeller-pitch", speed); }
var adjEngControl = func(prop, speed) {
var delta = speed * THROTTLE_RATE * getprop("/sim/time/delta-realtime-sec");
var (value, count) = (0, 0);
foreach(var e; engines) {
if(e.selected.getValue()) {
var node = e.controls.getNode(prop, 1);
node.setValue(node.getValue() + delta);
value += node.getValue(); # must read again because of clamping
count += 1;
}
}
return value / count;
}
##
# arg[0] is the throttle increment
# arg[1] is the auto-throttle target speed increment
var incThrottle = func {
var passive = getprop("/autopilot/locks/passive-mode");
var locked = getprop("/autopilot/locks/speed");
# Note: passive/locked may be nil on aircraft without A/P
if ((passive == 0) and (locked))
{
var node = props.globals.getNode("/autopilot/settings/target-speed-kt", 1);
if (node.getValue() == nil) {
node.setValue(0.0);
}
node.setValue(node.getValue() + arg[1]);
if (node.getValue() < 0.0) {
node.setValue(0.0);
}
}
else
{
foreach(var e; engines)
{
if(e.selected.getValue())
{
var node = e.controls.getNode("throttle", 1);
var val = node.getValue() + arg[0];
node.setValue(val < -1.0 ? -1.0 : val > 1.0 ? 1.0 : val);
}
}
}
}
##
# arg[0] is the aileron increment
# arg[1] is the autopilot target heading increment
var incAileron = func {
var passive = getprop("/autopilot/locks/passive-mode");
var locked = getprop("/autopilot/locks/heading");
# Note: passive/locked may be nil on aircraft without A/P
if ((passive == 0) and (locked == "dg-heading-hold"))
{
var node = props.globals.getNode("/autopilot/settings/heading-bug-deg", 1);
if (node.getValue() == nil) {
node.setValue(0.0);
}
node.setValue(node.getValue() + arg[1]);
if (node.getValue() < 0.0) {
node.setValue(node.getValue() + 360.0);
}
if (node.getValue() > 360.0) {
node.setValue(node.getValue() - 360.0);
}
}
else if ((passive == 0) and (locked == "true-heading-hold"))
{
var node = props.globals.getNode("/autopilot/settings/true-heading-deg", 1);
if (node.getValue() == nil) {
node.setValue(0.0);
}
node.setValue(node.getValue() + arg[1]);
if (node.getValue() < 0.0) {
node.setValue(node.getValue() + 360.0);
}
if (node.getValue() > 360.0) {
node.setValue(node.getValue() - 360.0);
}
}
else
{
var aileron = props.globals.getNode("/controls/flight/aileron");
if (aileron.getValue() == nil) {
aileron.setValue(0.0);
}
aileron.setValue(aileron.getValue() + arg[0]);
if (aileron.getValue() < -1.0) {
aileron.setValue(-1.0);
}
if (aileron.getValue() > 1.0) {
aileron.setValue(1.0);
}
}
}
##
# arg[0] is the elevator increment
# arg[1] is the autopilot target altitude increment
var incElevator = func {
var passive = getprop("/autopilot/locks/passive-mode");
var locked = getprop("/autopilot/locks/altitude");
# Note: passive/locked may be nil on aircraft without A/P
if ((passive == 0) and (locked =="altitude-hold"))
{
var node = props.globals.getNode("/autopilot/settings/target-altitude-ft", 1);
if (node.getValue() == nil) {
node.setValue(0.0);
}
node.setValue(node.getValue() + arg[1]);
if (node.getValue() < 0.0) {
node.setValue(0.0);
}
}
else
{
var elevator = props.globals.getNode("/controls/flight/elevator");
if (elevator.getValue() == nil) {
elevator.setValue(0.0);
}
elevator.setValue(elevator.getValue() + arg[0]);
if (elevator.getValue() < -1.0) {
elevator.setValue(-1.0);
}
if (elevator.getValue() > 1.0) {
elevator.setValue(1.0);
}
}
}
##
# Joystick axis handlers. Don't call from other contexts.
#
var elevatorTrimAxis = func { elevatorTrim(cmdarg().getNode("setting").getValue()); }
var aileronTrimAxis = func { aileronTrim(cmdarg().getNode("setting").getValue()); }
var rudderTrimAxis = func { rudderTrim(cmdarg().getNode("setting").getValue()); }
#
# to avoid clash with "gearToggle"; this will only toggle when
# given a parameter of 1; as the controls button binding will pass 0 when the button is pressed and
# 1 when the button is released.
var gearTogglePosition = func(v) {
if (v){
if (getprop("/controls/gear/gear-down"))
setprop("/controls/gear/gear-down", 0);
else
setprop("/controls/gear/gear-down", 1);
}
}
##
# Gear handling.
# - parameter v is either 1 (down), -1 up (retracted)
var gearDown = func(v) {
if (v < 0) {
setprop("/controls/gear/gear-down", 0);
} elsif (v > 0) {
setprop("/controls/gear/gear-down", 1);
}
}
var gearToggle = func { gearDown(getprop("/controls/gear/gear-down") > 0 ? -1 : 1); }
##
# Brake handling.
#
var fullBrakeTime = 0.5;
var applyBrakes = func(v, which = 0) {
if (which <= 0) { interpolate("/controls/gear/brake-left", v, fullBrakeTime); }
if (which >= 0) { interpolate("/controls/gear/brake-right", v, fullBrakeTime); }
}
var applyPickle = func(v) {
setprop("/controls/armament/pickle", v);
}
var applyParkingBrake = func(v) {
if (!v) { return; }
var p = "/controls/gear/brake-parking";
setprop(p, var i = !getprop(p));
return i;
}
var parkingBrakeToggle = func(v) {
if (v){
if (getprop("/controls/gear/brake-parking"))
setprop("/controls/gear/brake-parking", 0);
else
setprop("/controls/gear/brake-parking", 1);
}
}
var toggleNWS = func(v) {
if (v){
if (getprop("/controls/gear/nose-wheel-steering"))
setprop("/controls/gear/nose-wheel-steering", 0);
else
setprop("/controls/gear/nose-wheel-steering", 1);
}
}
var weAppliedSpeedBrake = 99;
var weAppliedWheelBrake = 99;
#
# allows one binding to do airbrakes and wheel brakes
var applyApplicableBrakes = func(v, which = 0) {
var wow = getprop ("/gear/gear[0]/wow")
or getprop ("/gear/gear[1]/wow")
or getprop ("/gear/gear[2]/wow")
or getprop ("/gear/gear[3]/wow")
or getprop ("/gear/gear[4]/wow")
or getprop ("/gear/gear[5]/wow")
or getprop ("/gear/gear[6]/wow")
;
if (wow) {
if (!v and weAppliedSpeedBrake != 99) {
setprop("controls/flight/speedbrake", 0);
weAppliedSpeedBrake=0;
}
if (which <= 0) {
interpolate("/controls/gear/brake-left", v, controls.fullBrakeTime);
}
if (which >= 0) {
interpolate("/controls/gear/brake-right", v, controls.fullBrakeTime);
}
weAppliedWheelBrake = which;
}
else {
if (!v and weAppliedWheelBrake != 99) {
if (weAppliedWheelBrake <= 0) { interpolate("/controls/gear/brake-left", 0, controls.fullBrakeTime); }
if (weAppliedWheelBrake >= 0) { interpolate("/controls/gear/brake-right", 0, controls.fullBrakeTime); }
weAppliedWheelBrake=0;
}
weAppliedSpeedBrake=which;
setprop("controls/flight/speedbrake", v);
}
}
var autopilotDisconnect = func() {
var aps = props.getNode("/controls/autoflight").getChildren("autopilot");
foreach (var ap; aps) {
ap.getChild("engage").setBoolValue(0);
}
}
# 1: Deploy, -1: Release
var deployChute = func(v) setprop("/controls/flight/drag-chute", v);
##
# Weapon handling.
#
var trigger = func(b) setprop("/controls/armament/trigger", b);
var weaponSelect = func(d) {
var ws = props.globals.getNode("/controls/armament/selected", 1);
var n = ws.getValue();
if (n == nil) { n = 0; }
ws.setIntValue(n + d);
}
##
# Communication.
#
var ptt = func(b){
if (b and b != getprop("/controls/radios/comm-radio-selected"))
setprop("/controls/radios/comm-radio-selected", b);
setprop("/controls/radios/comm-ptt", b);
}
_setlistener("/instrumentation/comm[0]/ptt", func {
var v=getprop("/instrumentation/comm[0]/ptt");
setprop("/controls/radios/comm-radio-selected", 1);
if (v)
setprop("/controls/radios/comm-ptt", 1);
else
setprop("/controls/radios/comm-ptt", 0);
});
_setlistener("/instrumentation/comm[1]/ptt", func {
var v=getprop("/instrumentation/comm[1]/ptt");
setprop("/controls/radios/comm-radio-selected", 2);
if (v)
setprop("/controls/radios/comm-ptt", 2);
else
setprop("/controls/radios/comm-ptt", 0);
});
##
# Lighting.
#
var toggleLights = func {
if (getprop("/controls/switches/panel-lights")) {
setprop("/controls/switches/panel-lights-factor", 0);
setprop("/controls/switches/panel-lights", 0);
setprop("/controls/switches/landing-light", 0);
setprop("/controls/switches/flashing-beacon", 0);
setprop("/controls/switches/strobe-lights", 0);
setprop("/controls/switches/map-lights", 0);
setprop("/controls/switches/cabin-lights", 0);
setprop("/controls/switches/nav-lights", 0);
} else {
setprop("/controls/electric/battery-switch", 1);
setprop("/controls/electric/alternator-switch", 1);
setprop("/controls/switches/panel-lights-factor", 0.1);
setprop("/controls/switches/panel-lights", 1);
setprop("/controls/switches/landing-light", 1);
setprop("/controls/switches/flashing-beacon", 1);
setprop("/controls/switches/strobe-lights", 1);
setprop("/controls/switches/map-lights", 1);
setprop("/controls/switches/cabin-lights", 1);
setprop("/controls/switches/nav-lights", 1);
}
}
##
# Initialization.
#
var engines = [];
_setlistener("/sim/signals/fdm-initialized", func {
var sel = props.globals.getNode("/sim/input/selected", 1);
var engs = props.globals.getNode("/controls/engines").getChildren("engine");
# need to reset engine list on every FDM reset
engines = [];
# process all engines
foreach(var e; engs) {
var index = e.getIndex();
var s = sel.getChild("engine", index, 1);
if(s.getType() == "NONE") s.setBoolValue(1);
append(engines, { index: index, controls: e, selected: s });
}
});
var replaySkip = func(skip_time)
{
var t = getprop("/sim/replay/time");
if (t != "")
{
t+=skip_time;
if (t>getprop("/sim/replay/end-time"))
t = getprop("/sim/replay/end-time");
if (t<getprop("/sim/replay/start-time"))
t = getprop("/sim/replay/start-time");
setprop("/sim/replay/time", t);
}
}
var speedup = func(speed_up)
{
var t = getprop("/sim/speed-up");
if (speed_up < 0)
{
t = (t > 1/32) ? t/2 : 1/32;
}
else
{
t = (t < 32) ? t*2 : 32;
}
setprop("/sim/speed-up", t);
# reformat as a string, this is borrowed from replay.xml
if (t<0.9)
{
t=1/t; # invert the value
t = "1/" ~ t; # convert to a string and show inverted
}
gui.popupTip("Time speed-up: " ~ t ~ "x");
}
# mouse-mode handling
var cycleMouseMode = func(node)
{
var reason = node.getChild("reason").getValue();
if (reason == "right-click") {
if (!getprop("/sim/mouse/right-button-mode-cycle-enabled")) {
return;
}
}
var modeNode = props.globals.getNode('/devices/status/mice/mouse[0]/mode');
var mode = modeNode.getValue() + 1;
if ((mode == 1) and getprop('/sim/mouse/skip-flight-controls-mode')) {
mode +=1;
}
if (mode == 3) mode = 0;
modeNode.setIntValue(mode);
# this is really a 'show on-screen hints' control
if (getprop('/sim/view-name-popup') == 0)
return;
# some people like popups but strongly object to this one. As you wish.
if (getprop('/sim/mouse/cycle-mode-popup') == 0)
return;
if (mode == 0) {
fgcommand("clear-message", props.Node.new({ "id":"mouse-mode" }));
return;
}
var msg = "";
# give correct feedback for the UI action which prompted this
var suffix = "Press TAB to change.";
if (reason == "right-click") {
suffix = "Right-click to change.";
}
if (mode == 1) {
msg = "Mouse is controlling flight controls.";
} else {
msg = "Mouse is controlling view direction.";
}
msg = msg ~ " " ~ suffix;
fgcommand("show-message", props.Node.new({ "label": msg, "id":"mouse-mode" }));
}
addcommand("cycle-mouse-mode", cycleMouseMode);
var setMouseFlightControlsSensitivity = func(sensitivity)
{
setprop("/input/mice/mouse/mode[1]/y-axis/binding[0]/factor", -sensitivity);
setprop("/input/mice/mouse/mode[1]/x-axis/binding[0]/factor", sensitivity);
setprop("/input/mice/mouse/mode[1]/x-axis/binding[1]/factor", sensitivity);
}
setlistener("/sim/mouse/flight-controls-sensitivity", func(prop){
setMouseFlightControlsSensitivity(prop.getValue())
}, 1, 0);