Source tutorial tutorial.nas
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# Code to process XML-based tutorials. See $FG_ROOT/Docs/README.tutorials
# ---------------------------------------------------------------------------------------
var step_interval = 0; # time between tutorial steps (default is set below)
var exit_interval = 0; # time between fulfillment of a step and the start of the next step (default is set below)
var loop_id = 0;
var tutorialN = nil;
var steps = [];
var current_step = nil;
var is_first_step = nil;
var num_errors = nil;
var step_start_time = nil;
var step_iter_count = 0; # number or step loop iterations
var last_step_time = nil; # for set_targets() eta calculation
var audio_dir = nil;
# Screen display. On bottom of screen, with no auto-scroll.
var display = screen.window.new(nil, 30, 5, 0);
display.sticky = 0; # don't turn on; makes scrolling up messages jump left and right
# property nodes (to be initialized with listener)
var markerN = nil;
var headingN = nil;
var slipN = nil;
var time_elapsedN = nil;
var last_messageN = nil;
var step_countN = nil;
var step_timeN = nil;
_setlistener("/nasal/tutorial/loaded", func {
markerN = props.globals.getNode("/sim/model/marker", 1);
headingN = props.globals.getNode("/orientation/heading-deg", 1);
slipN = props.globals.getNode("/orientation/side-slip-deg", 1);
time_elapsedN = props.globals.getNode("/sim/time/elapsed-sec", 1);
last_messageN = props.globals.getNode("/sim/tutorials/last-message", 1);
step_countN = props.globals.getNode("/sim/tutorials/step-count", 1);
step_timeN = props.globals.getNode("/sim/tutorials/step-time", 1);
setlistener("/sim/crashed", stopTutorial);
});
var startTutorial = func {
var name = getprop("/sim/tutorials/current-tutorial");
if (name == nil) {
screen.log.write("No tutorial selected");
return;
}
tutorialN = nil;
foreach (var c; props.globals.getNode("/sim/tutorials").getChildren("tutorial")) {
if (c.getNode("name").getValue() == name) {
tutorialN = c;
break;
}
}
if (tutorialN == nil) {
screen.log.write('Unable to find tutorial "' ~ name ~ '"');
return;
}
stopTutorial();
screen.log.write('Loading tutorial "' ~ name ~ '" ...');
view.point.save();
init_nasal();
current_step = 0;
is_first_step = 1;
num_errors = 0;
last_step_time = time_elapsedN.getValue();
steps = tutorialN.getChildren("step");
step_interval = read_int(tutorialN, "step-time", 5); # time between tutorial steps
exit_interval = read_int(tutorialN, "exit-time", 1); # time between fulfillment of steps
run_nasal(tutorialN);
set_models(tutorialN.getNode("models"));
var dir = tutorialN.getNode("audio-dir");
if (dir != nil)
audio_dir = getprop("/sim/fg-root") ~ "/" ~ dir.getValue();
else
audio_dir = "";
var presets = tutorialN.getChild("presets");
if (presets != nil) {
props.copy(presets, props.globals.getNode("/sim/presets"));
fgcommand("reposition");
if (getprop("/sim/presets/on-ground")) {
var eng = props.globals.getNode("/controls/engines");
if (eng != nil) {
foreach (var c; eng.getChildren("engine")) {
c.getNode("magnetos", 1).setIntValue(3);
c.getNode("throttle", 1).setDoubleValue(0.5);
}
}
}
}
var timeofday = tutorialN.getChild("timeofday");
if (timeofday != nil)
fgcommand("timeofday", props.Node.new({ "timeofday" : timeofday.getValue() }));
# <init>
do_group(tutorialN.getNode("init"));
is_running(1); # needs to be after "reposition"
display.clear();
display.show();
# Pick up any weather conditions/scenarios set
setprop("/environment/rebuild-layers", getprop("/environment/rebuild-layers") + 1);
settimer(func { step_tutorial(loop_id += 1) }, step_interval);
}
var stopTutorial = func {
loop_id += 1;
if (is_running()) {
var end = tutorialN.getNode("end");
set_properties(end);
run_nasal(end);
set_view(end) or view.point.restore();
say("Tutorial finished.");
settimer(func() { if (!is_running()) { display.close(); } }, 10);
}
set_marker();
is_running(0);
}
# - Gets the current step node from the tutorial
# - If this is the first time the step is entered, it displays the instruction message
# - Otherwise, it
# - Checks if the exit conditions have been met. If so, it increments the step counter.
# - Checks for any error conditions, in which case it displays a message to the screen and
# increments an error counter
# - Otherwise display the instructions for the step.
#
var step_tutorial = func(id) {
# Check to ensure that this is the currently running tutorial.
id == loop_id or return;
var continue_after = func(n, w) {
settimer(func { step_tutorial(id) }, w);
}
# <end>
if (current_step >= size(steps)) {
var end = tutorialN.getNode("end");
stopTutorial();
return;
}
var step = steps[current_step];
set_marker(step);
set_targets(tutorialN.getNode("targets"));
# <step>
if (is_first_step) {
is_first_step = 0;
step_start_time = time_elapsedN.getValue();
step_timeN.setDoubleValue(0);
step_countN.setIntValue(step_iter_count = 0);
do_group(step, "Tutorial step " ~ current_step);
# A <wait> tag affects only the initial entry to the step
var w = read_int(step, "wait", step_interval);
return continue_after(step, w);
}
step_countN.setIntValue(step_iter_count += 1);
step_timeN.setDoubleValue(time_elapsedN.getValue() - step_start_time);
# <abort>
var abort = step.getNode("abort");
if (abort != nil) {
if (props.condition(abort.getNode("condition"))) {
do_group(abort);
current_step += 1;
is_first_step = 1;
return continue_after(abort, exit_interval);
}
}
# <error>
foreach (var error; shuffle(step.getChildren("error"))) {
if (props.condition(error.getNode("condition"))) {
num_errors += 1;
do_group(error);
return continue_after(error, step_interval);
}
}
# <exit>
var exit = step.getNode("exit");
if (exit != nil) {
if (!props.condition(exit.getNode("condition")))
{
if (time_elapsedN.getValue() - step_start_time > 15.0)
{
# What's going on? Repeat last message.
last_messageN.setValue("");
step_start_time = time_elapsedN.getValue();
do_group(step, "Tutorial step " ~ current_step);
}
return continue_after(exit, step_interval);
}
do_group(exit);
}
# success!
current_step += 1;
is_first_step = 1;
return continue_after(tutorialN, exit_interval);
}
##
# Do the stuff that's shared by <init>, <step>, <error>, <exit>, and <abort>.
# <end> doesn't use it.
#
var do_group = func(node, default_msg = nil) {
say_message(node, default_msg);
set_view(node);
set_properties(node);
run_nasal(node);
}
var read_int = func(node, child, default) {
var c = node.getNode(child);
if (c == nil)
return default;
c = int(c.getValue());
return c != nil ? c : default;
}
##
# scan all <set> blocks and set their <property> to <value> or
# the value of a property that <property n="1"> points to
# <set>
# <property>/foo/bar</property>
# <value>woof</value>
# </set>
#
var set_properties = func(node) {
node != nil or return;
foreach (var c; node.getChildren("set")) {
var dest = c.getChild("property", 0);
var src = c.getChild("property", 1);
var val = c.getChild("value");
dest != nil or die("<set> without <property>");
if (val != nil) {
setprop(dest.getValue(), val.getValue());
} elsif (src != nil) {
src = getprop(src.getValue());
src != nil or die("<property n=\"1\"> doesn't refer to defined property");
setprop(dest.getValue(), src);
} else {
die("<set> without <value> or <property n=\"1\">");
}
}
}
##
# For each <target><*><longitude-deg|latitude-deg> calculate and update
# /sim/tutorials/targets/*/...
# heading-deg ... absolute heading to target (0 -> North)
# direction-deg ... relative angle to target (0 -> ahead, 90 -> to the right)
# distance-m ... distance in meters
# eta-min ... estimated time of arrival (assuming aircraft flies in
# in current speed towards target)
#
var set_targets = func(node) {
node != nil or return;
var time = time_elapsedN.getValue();
var dest = props.globals.getNode("/sim/tutorials/targets", 1);
var aircraft = geo.aircraft_position();
var hdg = headingN.getValue() + slipN.getValue();
foreach (var t; node.getChildren()) {
var lon = t.getNode("longitude-deg");
var lat = t.getNode("latitude-deg");
if (lon == nil or lat == nil)
die("target coords undefined");
var target = geo.Coord.new().set_latlon(lat.getValue(), lon.getValue());
var dist = aircraft.distance_to(target);
var course = aircraft.course_to(target);
var angle = geo.normdeg(course - hdg);
if (angle >= 180)
angle -= 360;
var d = dest.getChild(t.getName(), t.getIndex(), 1);
d.getNode("heading-deg", 1).setDoubleValue(course);
d.getNode("direction-deg", 1).setDoubleValue(angle);
var distN = d.getNode("distance-m", 1);
var lastdist = distN.getValue();
distN.setDoubleValue(dist);
if (lastdist != nil) {
var speed = (lastdist - dist) / (time - last_step_time) + 0.00001; # m/s
d.getNode("eta-min", 1).setDoubleValue(dist / (speed * 60));
}
}
last_step_time = time;
}
var models = [];
var set_models = func(node) {
node != nil or return;
var manager = props.globals.getNode("/models", 1);
foreach (var src; node.getChildren("model")) {
var i = 0;
for (; 1; i += 1)
if (manager.getChild("model", i, 0) == nil)
break;
var dest = manager.getChild("model", i, 1);
props.copy(src, dest);
dest.getNode("load", 1); # makes the modelmgr load the model
dest.removeChildren("load");
append(models, dest);
}
}
var remove_models = func {
foreach (var m; models)
m.getParent().removeChild(m.getName(), m.getIndex());
models = [];
}
var set_view = func(node = nil) {
node != nil or return;
var v = node.getChild("view");
if (v != nil) {
# when changing view direction, switch to view 0 (captain's view),
# unless another view is explicitly specified
v.initNode("view-number", 0, "INT", 0);
view.point.move(v);
return 1;
}
return 0;
}
var set_marker = func(node = nil) {
if (node != nil) {
var loc = node.getNode("marker");
if (loc != nil) {
var s = loc.getNode("scale");
markerN.setValues({
"x/value": loc.getNode("x-m", 1).getValue(),
"y/value": loc.getNode("y-m", 1).getValue(),
"z/value": loc.getNode("z-m", 1).getValue(),
"scale/value": s != nil ? s.getValue() : 1,
"arrow-enabled": 1,
});
return;
}
}
markerN.getNode("arrow-enabled", 1).setBoolValue(0);
}
# Set and return running state. Disable/enable stop menu.
#
var is_running = func(which = nil) {
var prop = "/sim/tutorials/running";
if (which != nil) {
setprop(prop, which);
}
return getprop(prop);
}
# Output the message and optional sound recording.
#
var lastmsgcount = 0;
var say_message = func(node, default = nil) {
var msg = default;
var audio = nil;
if (node != nil) {
var m = node.getChildren("message");
if (size(m))
msg = m[rand() * size(m)].getValue();
var a = node.getChildren("audio");
if (size(a))
audio = a[rand() * size(a)].getValue();
}
if (msg != last_messageN.getValue()) {
# Messages are only displayed if they change
if (audio != nil) {
var prop = { path : audio_dir, file : audio, volume : 1.0 };
fgcommand("play-audio-sample", props.Node.new(prop));
}
if (msg != nil) {
var params = [];
foreach (var p; node.getChildren("message-param")) {
if (p.getNode("property") != nil) {
append(params, getprop(p.getNode("property").getValue()));
}
}
# Ugly
if (size(params) == 1) { msg = sprintf(msg, params[0]); }
if (size(params) == 2) { msg = sprintf(msg, params[0], params[1]); }
if (size(params) == 3) { msg = sprintf(msg, params[0], params[1], params[2]); }
if (size(params) == 4) { msg = sprintf(msg, params[0], params[1], params[2], params[3]); }
display.write(msg, 1, 1, 1);
if (audio == nil) {
# Link to text-to-speech
setprop("/sim/sound/voices/copilot", msg);
}
last_messageN.setValue(msg);
}
}
}
var shuffle = func(vec) {
var s = size(vec);
forindex (var i; vec) {
var j = rand() * s;
if (i != j) {
var swap = vec[j];
vec[j] = vec[i];
vec[i] = swap;
}
}
return vec;
}
var run_nasal = func(node) {
node != nil or return;
foreach (var n; node.getChildren("nasal")) {
if (n.getNode("module") == nil)
n.getNode("module", 1).setValue("__tutorial");
fgcommand("nasal", n);
}
}
var say = func(what, who = "copilot", delay = 0) {
settimer(func { display.write(what, 1, 1, 1) }, delay);
}
# Set up namespace "__tutorial" for embedded Nasal.
#
var init_nasal = func {
globals.__tutorial = {
say : say, # just exporting tutorial.say as __tutorial.say
next : func(n = 1) { current_step += n; is_first_step = 1; },
previous : func(n = 1) {
current_step -= n;
is_first_step = 1;
if (current_step < 0)
current_step = 0;
},
};
}
var dialog = func {
fgcommand("dialog-show", props.Node.new({ "dialog-name" : "marker-adjust" }));
}
##
# Tutorial loader for development purposes.
# Usage: tutorial.load("Aircraft/bo105/Tutorials/foo.xml", 1)
# Loads this file to tutorial slot #1 (/sim/tutorials/tutorial[1])
#
var load = func(file, index = 0) {
props.globals.getNode("/sim/tutorials", 1).removeChild("tutorial", index);
io.read_properties(file, "/sim/tutorials/tutorial[" ~ index ~ "]/");
}