Library globals

Source debug.nas

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014
# debug.nas -- debugging helpers
#------------------------------------------------------------------------------
#
# debug.dump(<variable>)               ... dumps contents of variable to terminal;
#                                          abbreviation for print(debug.string(v))
#
# debug.local([<frame:int>])           ... dump local variables of current
#                                          or given frame
#
# debug.backtrace([<comment:string>], [<dump:bool=1>], [<skip_level:int=0>]}
#                                      ... writes backtrace (similar to gdb's "bt full)
#                                          dump=0: only call stack 
#                                          dump=1 (default): with local variables 
#                                          skip_level: remove this many levels from 
#                                           call stack
#
# debug.proptrace([<property [, <frames>]]) ... trace property write/add/remove
#                                          events under the <property> subtree for
#                                          a number of frames. Defaults are "/" and
#                                          2 frames (of which the first one is incomplete).
#
# debug.tree([<property> [, <mode>])   ... dump property tree under property path
#                                          or props.Node hash (default: root). If
#                                          <mode> is unset or 0, use flat mode
#                                          (similar to props.dump()), otherwise
#                                          use space indentation
#
# debug.bt()                           ... abbreviation for debug.backtrace()
#
# debug.string(<variable>)             ... returns contents of variable as string
#
# debug.attributes(<property> [, <verb>]) ... returns attribute string for a given property.
#                                          <verb>ose is by default 1, and suppressed the
#                                          node's refcounter if 0.
#
# debug.isnan()                            returns 1 if argument is an invalid number (NaN),
#                                          0 if it's a valid number, and nil in all other cases
#
# debug.benchmark(<label:string>, <func> [, <repeat:int> [, <output:vector>]])
#                                      ... runs function <repeat> times (default: nil)
#                                          and prints total execution time in seconds,
#                                          prefixed with <label>, while adding results
#                                          to <output>, or returning the only result
#                                          if <repeat> is nil.
#
# debug.benchmark_time(<func> [, <repeat:int> [, <output:vector>]])
#                                      ... like debug.benchmark, but returns total
#                                          execution time and does not print anything.
#
# debug.rank(<list:vector> [, <repeat:int>])
#                                      ... sorts the list of functions based on execution
#                                          time over <repeat> samples (default: 1).
#
# debug.print_rank(<result:vector>, <names:int>)
#                                      ... prints the <result> of debug.rank with <names>
#                                          (which can be a vector of [name, func] or
#                                          [func, name], or a hash of name:func).
#
# debug.printerror(<err-vector>)       ... prints error vector as set by call()
#
# debug.warn(<message>, <level>)       ... generate debug message followed by caller stack trace
#                                          skipping <level> caller levels (default: 0).
#
# debug.propify(<variable>)            ... turn about everything into a props.Node
#
# debug.Probe       class              ... base class to collect stats; details below
# debug.Breakpoint  class              ... conditional backtrace; details below
#
# debug.addProbeToFunc(label, func)    ... wraps a function with a probe 
# debug.findFunctions(ns, recursive=0) ... find all functions in a hash (namespace)
#
# debug.addProbesToNamespace(ns, label="", recursive=0) 
#                                      ... combines findFunctions and addProbeToFunc
#
# CAVE: this file makes extensive use of ANSI color codes. These are
#       interpreted by UNIX shells and MS Windows with ANSI.SYS extension
#       installed. If the color codes aren't interpreted correctly, then
#       set property /sim/startup/terminal-ansi-colors=0
#

# ANSI color code wrappers  (see  $ man console_codes)
#
var _title       = func(s, color=nil) globals.string.color("33;42;1", s, color); # backtrace header
var _section     = func(s, color=nil) globals.string.color("37;41;1", s, color); # backtrace frame
var _error       = func(s, color=nil) globals.string.color("31;1",    s, color); # internal errors
var _bench       = func(s, color=nil) globals.string.color("37;45;1", s); # benchmark info

var _nil         = func(s, color=nil) globals.string.color("32", s, color);      # nil
var _string      = func(s, color=nil) globals.string.color("31", s, color);      # "foo"
var _num         = func(s, color=nil) globals.string.color("31", s, color);      # 0.0
var _bracket     = func(s, color=nil) globals.string.color("", s, color);        # [ ]
var _brace       = func(s, color=nil) globals.string.color("", s, color);        # { }
var _angle       = func(s, color=nil) globals.string.color("", s, color);        # < >
var _vartype     = func(s, color=nil) globals.string.color("33", s, color);      # func ghost
var _proptype    = func(s, color=nil) globals.string.color("34", s, color);      # BOOL INT LONG DOUBLE ...
var _path        = func(s, color=nil) globals.string.color("36", s, color);      # /some/property/path
var _internal    = func(s, color=nil) globals.string.color("35", s, color);      # me parents
var _varname     = func(s, color=nil) s;                                         # variable_name


##
# Turn p into props.Node (if it isn't yet), or return nil.
#
var propify = func(p, create = 0) {
	if (isghost(p) and ghosttype(p) == "prop")
		return props.wrapNode(p);
	if (isscalar(p) and num(p) == nil)
		return props.globals.getNode(p, create);
	if (isa(p, props.Node))
		return p;
	return nil;
}


var tree = func(n = "", graph = 1) {
	n = propify(n);
	if (n == nil)
		return dump(n);
	_tree(n, graph);
}


var _tree = func(n, graph = 1, prefix = "", level = 0) {
	var path = n.getPath();
	var children = n.getChildren();
	var s = "";

	if (graph) {
		s = prefix ~ n.getName();
		var index = n.getIndex();
		if (index)
			s ~= "[" ~ index ~ "]";
	} else {
		s = n.getPath();
	}

	if (size(children)) {
		s ~= "/";
		if (n.getType() != "NONE")
			s ~= " = " ~ debug.string(n.getValue()) ~ " " ~ attributes(n)
					~ "    " ~ _section(" PARENT-VALUE ");
	} else {
		s ~= " = " ~ debug.string(n.getValue()) ~ " " ~ attributes(n);
	}

	if ((var a = n.getAliasTarget()) != nil)
		s ~= "  " ~ _title(" alias to ") ~ "  " ~ a.getPath();

	print(s);

	if (n.getType() != "ALIAS")
		forindex (var i; children)
			_tree(children[i], graph, prefix ~ ".   ", level + 1);
}


var attributes = func(p, verbose = 1, color=nil) {
	var r = p.getAttribute("readable")    ? "" : "r";
	var w = p.getAttribute("writable")    ? "" : "w";
	var R = p.getAttribute("trace-read")  ? "R" : "";
	var W = p.getAttribute("trace-write") ? "W" : "";
	var A = p.getAttribute("archive")     ? "A" : "";
	var U = p.getAttribute("userarchive") ? "U" : "";
	var P = p.getAttribute("preserve")    ? "P" : "";
	var T = p.getAttribute("tied")        ? "T" : "";
	var attr = r ~ w ~ R ~ W ~ A ~ U ~ P ~ T;
	var type = "(" ~ p.getType();
	if (size(attr))
		type ~= ", " ~ attr;
	if (var l = p.getAttribute("listeners"))
		type ~= ", L" ~ l;
	if (verbose and (var c = p.getAttribute("references")) > 2)
		type ~= ", #" ~ (c - 2);
	return _proptype(type ~ ")", color);
}


var _dump_prop = func(p, color=nil) {
	_path(p.getPath(), color) ~ " = " ~ debug.string(p.getValue(), color)
                            ~  " "  ~ attributes(p, 1, color);
}


var _dump_var = func(v, color=nil) {
	if (v == "me" or v == "parents")
		return _internal(v, color);
	else
		return _varname(v, color);
}


var _dump_string = func(str, color=nil) {
	var s = "'";
	for (var i = 0; i < size(str); i += 1) {
		var c = str[i];
		if (c == `\``)
			s ~= "\\`";
		elsif (c == `\n`)
			s ~= "\\n";
		elsif (c == `\r`)
			s ~= "\\r";
		elsif (c == `\t`)
			s ~= "\\t";
		elsif (globals.string.isprint(c))
			s ~= chr(c);
		else
			s ~= sprintf("\\x%02x", c);
	}
	return _string(s ~ "'", color);
}


# dump hash keys as variables if they are valid variable names, or as string otherwise
var _dump_key = func(s, color=nil) {
	if (num(s) != nil)
		return _num(s, color);
	if (!size(s))
		return _dump_string(s, color);
	if (!globals.string.isalpha(s[0]) and s[0] != `_`)
		return _dump_string(s, color);
	for (var i = 1; i < size(s); i += 1)
		if (!globals.string.isalnum(s[i]) and s[i] != `_`)
			return _dump_string(s, color);
	_dump_var(s, color);
}


var string = func(o, color=nil, ttl=5) {
    if (o == globals and ttl < 5) return "<globals>"; # do not loop int globals
    if (!ttl) return "<...>";
    var t = typeof(o);
	if (t == "nil") {
		return _nil("null", color);

	} elsif (isscalar(o)) {
		return num(o) == nil ? _dump_string(o, color) : _num(o~"", color);

	} elsif (isvec(o)) {
		var s = "";
		forindex (var i; o)
			s ~= (i == 0 ? "" : ", ") ~ debug.string(o[i], color, ttl - 1);
		return _bracket("[", color) ~ s ~ _bracket("]", color);

	} elsif (ishash(o)) {
		if (contains(o, "parents") and isvec(o.parents)
				and size(o.parents) == 1 and o.parents[0] == props.Node)
			return _angle("'<", color) ~ _dump_prop(o, color) ~ _angle(">'", color);

		var k = keys(o);
		var s = "";
		forindex (var i; k)
			s ~= (i == 0 ? "" : ", ") ~ _dump_key(k[i], color) ~ ": " ~ debug.string(o[k[i]], color, ttl - 1);
		return _brace("{", color) ~ " " ~ s ~ " " ~ _brace("}", color);

	} elsif (isghost(o)) {
		return _angle("'<", color) ~ _nil(ghosttype(o), color) ~ _angle(">'", color);

	} else {
		return _angle("'<", color) ~ _vartype(t, color) ~ _angle(">'", color);
	}
}


var dump = func(vars...) {
	if (!size(vars))
		return local(1);
	if (size(vars) == 1)
		return print(debug.string(vars[0]));
	forindex (var i; vars)
		print(globals.string.color("33;40;1", "#" ~ i) ~ " ", debug.string(vars[i]));
}


var local = func(frame = 0) {
	var v = caller(frame + 1);
	print(v == nil ? _error("<no such frame>") : debug.string(v[0]));
	return v;
}

# According to the Nasal design doc funtions do not have unique internal names.
# Nevertheless you can sometimes find a matching symbol, so funcname may help to
# make debug output more helpful, but unfortunately you cannot rely on it.
var funcname = func(f) {
    if (!isfunc(f)) return "";
    var namespace = closure(f);
    
    foreach (var k; keys(namespace)) {
        if (isfunc(namespace[k])) {
            if (namespace[k] == f)
                return k;
        }
    }
    return "-unknown-";
}

var backtrace = func(desc = nil, dump_vars = 1, skip_level = 0) {
    var d = (desc == nil) ? "" : " '" ~ desc ~ "'";
    print("");
    print(_title("### backtrace" ~ d ~ " ###"));
    skip_level += 1;
    for (var i = skip_level; 1; i += 1) {
        if ((var v = caller(i)) == nil) return caller(i - 1);
        var filename = v[2];
        var line = v[3];
        if (size(filename) > 50) 
            filename = substr(filename, 0, 5)~"[...]"~substr(filename, -40);
        print(_section(sprintf("#%-2d called from %s:%d (%s) (locals %s):", 
            i - skip_level, filename, line, funcname(v[1]), id(v[0]))));
        if (dump_vars) dump(v[0]);
    }
}
var bt = backtrace;


var proptrace = func(root = "/", frames = 2) {
	var events = 0;
	var trace = setlistener(propify(root), func(this, base, type) {
		events += 1;
		if (type > 0)
			print(_nil("ADD "), this.getPath());
		elsif (type < 0)
			print(_num("DEL "), this.getPath());
		else
			print("SET ", this.getPath(), " = ", debug.string(this.getValue()), " ", attributes(this));
	}, 0, 2);
	var mark = setlistener("/sim/signals/frame", func {
		print("-------------------- FRAME --------------------");
		if (!frames) {
			removelistener(trace);
			removelistener(mark);
			print("proptrace: stop (", events, " calls)");
		}
		frames -= 1;
	});
}


##
# Executes function fn "repeat" times and prints execution time in seconds. If repeat
# is an integer and an optional "output" argument is specified, each test's result
# is appended to that vector, then the vector is returned. If repeat is nil, then
# the function is run once and the result returned. Otherwise, the result is discarded.
# Examples:
#
#     var test = func { getprop("/sim/aircraft"); }
#     debug.benchmark("test()/1", test, 1000);
#     debug.benchmark("test()/2", func setprop("/sim/aircraft", ""), 1000);
#
#     var results = debug.benchmark("test()", test, 1000, []);
#     print("  Results were:");
#     print("    ", debug.string(results));
#
var benchmark = func(label, fn, repeat = nil, output=nil) {
	var start = var end = nil;
	if (repeat == nil) {
		start = systime();
		output = fn();
	} elsif (isvec(output)) {
		start = systime();
		for (var i = 0; i < repeat; i += 1)
			append(output, fn());
	} else {
		start = systime();
		for (var i = 0; i < repeat; i += 1)
			fn();
	}
	end = systime();
	print(_bench(sprintf(" %s --> %.6f s ", label, end - start)));
	return output;
}

var benchmark_time = func(fn, repeat = 1, output = nil) {
	var start = var end = nil;
	if (repeat == nil) {
		start = systime();
		output = fn();
	} elsif (isvec(output)) {
		start = systime();
		for (var i = 0; i < repeat; i += 1)
			append(output, fn());
	} else {
		start = systime();
		for (var i = 0; i < repeat; i += 1)
			fn();
	}
	end = systime();
	return end - start;
}

##
# Executes each function in the list and returns a sorted vector with the fastest
# on top (i.e. first). Each position in the result is a vector of [func, time].
#
var rank = func(list, repeat = nil) {
	var result = [];
	foreach (var fn; list) {
		var time = benchmark_time(fn, repeat);
		append(result, [fn, time]);
	}
	return sort(result, func(a,b) a[1] < b[1] ? -1 : a[1] > b[1] ? 1 : 0);
}

var print_rank = func(label, list, names) {
	print("Test results for "~label);
	var first = 1;
	var longest = list[-1][1];
	foreach (var item; list) {
		var (fn, time) = item;
		var name = nil;
		if (isvec(names)) {
			foreach (var l; names) {
				if (l[1] == fn) {
					name = l[0]; break;
				} elsif (l[0] == fn) {
					name = l[1]; break;
				}
			}
		} else {
			foreach (var name; keys(names)) {
				if (names[name] == fn) break;
				else name = nil;
			}
		}
		if (name == nil) die("function not found");
		print("  "~name~(first?" (fastest)":"")~" took "~(time*1000)~" ms ("~(time/longest*100)~"%) time");
		first = 0;
	}
	return list;
}


##
# print error vector as set by call(). By using call() one can execute
# code that catches "exceptions" (by a die() call or errors). The Nasal
# code doesn't abort in this case. Example:
#
#     var possibly_buggy = func { ... }
#     call(possibly_buggy, nil, var err = []);
#     debug.printerror(err);
#
var printerror = func(err) {
	if (!size(err))
		return;
	printf("%s:\n at %s, line %d", err[0], err[1], err[2]);
	for (var i = 3; i < size(err); i += 2)
		printf("  called from: %s, line %d", err[i], err[i + 1]);
}


# like die(), but code execution continues. The level argument defines
# how many caller() levels to omit. One is automatically omitted, as
# this would only point to debug.warn(), where the event in question
# didn't happen.
#
var warn = func(msg, level = 0) {
	var c = caller(level += 1);
	if (c == nil)
		die("debug.warn with invalid level argument");
	printf("%s:\n  at %s, line %d", msg, c[2], c[3]);
	while ((c = caller(level += 1)) != nil)
		printf("  called from: %s, line %d", c[2], c[3]);
}


var isnan = func {
	call(math.sin, arg, var err = []);
	return !!size(err);
}

# Probe class - collect statistics; controlled via property tree
# Data can be viewed / modified in the prop tree /_debug/nas/probe/<myLabel>/*
# ./enable    bool, 
# ./reset     bool, reset hit counters to 0 and _start_time to now
# ./hits[i]   number of hits, by default i=0 -> hits
#             secondary counters can be added under the same path 
#             with addCounter()
# ./time      after generateStats() show how long the probe was enabled
# ./hps       after generateStats() show avg. hits/second
# ./hitratio  after generateStats() if two counters: hits[1]/hits[0]
#
# == Example == 
# var myProbe = debug.Probe.new("myLabel").enable();
# var cnt2 = myProbe.addCounter(); # create a 2nd counter
#
# #at the place of interest (e.g. in some loop or class method) insert:
# myProbe.hit();        # count how often this place in the code is hit
# if (condition) 
#    myProbe.hit(cnt2); # count how often condition is true
#
# print(myProbe.getHits()); 
# print(myProbe.getHits(cnt2)/myProbe.getHits()); # print hit ratio
#
var Probe = {
    _instances: {},
    
    _uid: func(label, class) {
        class = globals.string.replace(class, " ", "_");
        label = globals.string.replace(label, " ", "_");
        label = globals.string.replace(label, "/", "_");
        label = globals.string.replace(label, "\\", "_");
        return class~"-"~label;
    },
    
    # label:       Used in property path 
    # prefix:      Optional 
    new: func(label, class = "probe") {
        if (!isscalar(label) or !isscalar(class)) {
            die("Invalid argument type to Probe.new");
        }
        var uid = me._uid(label,class);
        if (Probe._instances[uid] != nil) return Probe._instances[uid];
        
        var obj = {
            parents: [Probe],
            uid: uid,
            label: label,
            hits: [0],
            node: nil,
            _enableN: nil,
            _resetN: nil,
            _hitsN: [],
            _start_time: 0,
            _stop_time: 0,
            _timeoutN: nil,   # > 0, disable probe after _timeout seconds
            _L: [],
        };

        obj.node = props.globals.getNode("/_debug/nas/"~class~"/"~label, 1);
        obj.node.removeChildren();
        obj._enableN = obj.node.addChild("enable");
        obj._enableN.setBoolValue(0);
        append(obj._L, 
            setlistener(obj._enableN, func(n) {
                if (n.getValue()) obj.enable();
                else obj.disable();
            }, 0, 0)
        );
       
        obj._resetN = obj.node.addChild("reset");
        obj._resetN.setBoolValue(0);
        append(obj._L, 
            setlistener(obj._resetN, func(n) {
                if (n.getValue()) {
                    obj.reset();
                    n.setValue(0);
                }
            }, 0, 0)
        );
        
        append(obj._hitsN, obj.node.addChild("hits"));
        obj._hitsN[0].setIntValue(0);
        # for live monitoring via prop browser, alias all hit counters in one place
        props.globals.getNode("/_debug/nas/_stats/"~obj.uid, 1)
            .alias(obj._hitsN[0]);
        Probe._instances[obj.uid] = obj;
        return obj;
    },
    
    del: func () {
        foreach (var l; me._L) {
            removelistener(l);
        }
        me.node.remove();
        Probe._instances[me.uid] = nil;
    },
    
    reset: func {
        forindex (var i; me.hits) {
            me.hits[i] = 0;
            me._hitsN[i].setValue(0);
        }
        me._start_time = systime();
    },
    
    # set timeout, next hit() after timeout will disable()
    setTimeout: func(seconds) {
        if (!isa(me._timeoutN, props.Node))
            me._timeoutN = me.node.getNode("timeout", 1);
        me._timeoutN.setValue(num(seconds) or 0);
        return me;
    },
    
    #enable counting 
    enable: func {
        me._enableN.setValue(1);
        me._start_time = systime();
        return me;
    },
    
    #disable counting, write time and hit/s to property tree
    disable: func {
        me._enableN.setValue(0);
        me._stop_time = systime();
        me.generateStats();
        return me;
    },

    generateStats: func {
        if (me._start_time) {
            if (me._enableN.getValue())
                me._stop_time = systime();
            var dt = me._stop_time - me._start_time;
            me.node.getNode("time", 1).setValue(dt);
            me.node.getNode("hps", 1).setValue(me.hits[0] / dt );
            if (size(me.hits) == 2)
                me.node.getNode("hitratio",1).setValue(me.hits[1] / me.hits[0] or 1);
        }
    },
    
    getHits: func(counter_id = 0) {
        return me.hits[counter_id];
    },
    
    # add secondary counter(s)
    # returns counter id
    addCounter: func {
        append(me._hitsN, me.node.addChild("hits"));
        append(me.hits, 0);
        return size(me._hitsN) - 1;
    },
    
    # increment counter (if enabled)
    # use addCounter() before using counter_id > 0
    hit: func(counter_id = 0, callback = nil) {
        if (me._enableN.getValue()) {
            if (counter_id >= size(me._hitsN)) {
                print("debug.Probe.hit(): Invalid counter_id");
                me.disable();
                return nil;
            }
            if (isa(me._timeoutN, props.Node)) {
                var timeout = me._timeoutN.getValue();
                if (timeout and systime() - me._start_time > timeout) {
                    return me.disable();
                }
            }
            me.hits[counter_id] += 1;
            me._hitsN[counter_id].increment();
            if (isfunc(callback)) {
                callback(me.hits);
            }
        }
        return me;
    },
};

# Breakpoint (BP) - do conditional backtrace (BT) controlled via property tree
# * count how often the BP was hit
# * do only a limited number of BT, avoid flooding the log / console
# 
# Data can be viewed / modified in the prop tree /_debug/nas/bp/<myLabel>/*
# * tokens: number of backtraces to do; each hit will decrement this by 1
# * hits:   total number of hits
#
# == Example == 
# var myBP = debug.Breakpoint.new("myLabel", 0);
# myBP.enable(4);       # allow 4 hits, then be quiet 
# 
# #at the place of interest (e.g. in some loop or class method) insert:
# myBP.hit();           # do backtrace here if tokens > 0, reduce tokens by 1
# myBP.hit(myFunction); # same but call myFunction instead of backtrace
#
# print(myBP.getHits()); # print total number of hits
#
var Breakpoint = {
    
    # label:       Used in property path and as text for backtrace.
    # dump_locals: bool passed to backtrace. Dump variables in BT.
    # skip_level:  int passed to backtrace. 
    new: func(label, dump_locals = 0, skip_level=0) {
        var obj = {
            parents: [Breakpoint, Probe.new(label, "bp")],
            tokens: 0,
            skip_level: num(skip_level+1), # +1 for Breakpoint.hit()
            dump_locals: num(dump_locals),
        };
        obj._enableN.remove();
        obj._enableN = obj.node.getNode("tokens", 1);
        obj._enableN.setIntValue(0);

        return obj;
    },

    # enable BP and set hit limit; 
    # tokens: int > 0; default: 1 (single shot); 0 allowed (=disable); 
    enable: func(tokens = 1) {
        if (num(tokens) == nil) tokens = 1;
        if (tokens < 0) tokens = 0;
        me.tokens = tokens;
        me._enableN.setIntValue(tokens);
        return me;
    },
    
    # hit the breakpoint, e.g. do backtrace if we have tokens available
    hit: func(callback = nil) {
        me.hits[0] += 1;
        me._hitsN[0].increment();
        me.tokens = me._enableN.getValue() or 0;
        if (me.tokens > 0) {
            me.tokens -= 1;
            if (isfunc(callback)) {
                callback(me.hits[0], me.tokens);
            }
            else {
                debug.backtrace(me.label, me.dump_locals, me.skip_level);
            } 
            me._enableN.setValue(me.tokens);
        }
        return me;
    },

};

# Tracer - perform conditional backtraces / statistics controlled via property tree
# * backtraces are written to property tree
# * do only a limited number of BT, avoid flooding the log / console
# * trace statistics can be dumped to XML file
# 
# Data can be viewed / modified in the prop tree /_debug/nas/trc/<myLabel>/*
# * tokens: number of backtraces to do; each hit will decrement this by 1
# * hits:   total number of hits
#
# == Example == 
# var myBP = debug.Tracer.new("myLabel", 0);
# myBP.enable(4);       # allow 4 hits, then be quiet 
# 
# #at the place of interest (e.g. in some loop or class method) insert:
# myBP.hit();           # do backtrace here if tokens > 0, reduce tokens by 1
# myBP.hit(myFunction); # same but call myFunction instead of backtrace
#
# print(myBP.getHits()); # print total number of hits
#
var Tracer = {
    
    # label:       Used in property path and as text for backtrace.
    # dump_locals: bool passed to backtrace. Dump variables in BT.
    # skip_level:  int passed to backtrace. 
    new: func(label, dump_locals = 0, skip_level=0) {
        var obj = {
            parents: [Tracer, Probe.new(label, "trc")],
            tokens: 0,
            skip_level: num(skip_level+1), # +1 for Tracer.hit()
            dump_locals: num(dump_locals),
        };
        obj._enableN.remove();
        obj._enableN = obj.node.getNode("tokens", 1);
        obj._enableN.setIntValue(0);

        obj._dumpN = obj.node.addChild("dump-trace");
        obj._dumpN.setBoolValue(0);
        append(obj._L, 
            setlistener(obj._dumpN, func(n) {
                if (n.getValue() == 1) obj.dumpTrace();
                n.setBoolValue(0);
            }, 0, 0)
        );
        
        obj._resetTraceN = obj.node.addChild("reset-trace");
        obj._resetTraceN.setBoolValue(0);
        append(obj._L, 
            setlistener(obj._resetTraceN, func(n) {
                if (n.getValue() == 1) obj.resetTrace();
                n.setBoolValue(0);
            }, 0, 0)
        );
        return obj;
    },

    # enable BP and set hit limit; 
    # tokens: int > 0; default: 1 (single shot); 0 allowed (=disable); 
    enable: func(tokens = 1) {
        if (num(tokens) == nil) tokens = 1;
        if (tokens < 0) tokens = 0;
        me.tokens = tokens;
        me._enableN.setIntValue(tokens);
        return me;
    },

    disableTracing: func() {
        me._enableN.setIntValue(0);
        return me;
    },
    
    resetTrace: func () {
        me.node.getNode("trace",1).remove();
    },

   
    hit: func(callback = nil) {
        me.hits[0] += 1;
        me._hitsN[0].increment();
        me.tokens = me._enableN.getValue() or 0;
        if (me.tokens > 0) {
            me.tokens -= 1;
            if (isfunc(callback)) {
                callback(me.hits[0], me.tokens);
            }
            me._enableN.setValue(me.tokens);
            me._trace(1);
        }
        return me;
    },

    #write backtrace to prop tree with counters
    _trace: func(skip=0) {
        var flat_mode = 0;
        if (!me._enableN.getValue()) return;
        me._enableN.decrement();
        var tn = me.node.getNode("trace",1);
        for (var i = skip + 1; 1; i += 1) {
            var c  = caller(i);
            if (c == nil) break;
            var fn = io.basename(c[2]);
            #invalid chars are : [ ] < > =
            fn = globals.string.replace(fn,":","_");
            fn = globals.string.replace(fn,"#","_");
            fn = globals.string.replace(fn,"<","_");
            fn = globals.string.replace(fn,">","_");
            if (!fn) fn = "_unknown_";
            var line = num(c[3]);
            var sid = fn~":"~line;
            if (flat_mode) {
                if (tn.getChild(fn,line) == nil) {
                    tn.getChild(fn,line,1).setIntValue(1);
                }
                else {
                    tn.getChild(fn,line).increment();
                }
            }
            else {
                tn = tn.getChild(fn,line,1);
                if (tn.getNode("hits") == nil) {
                    tn.getNode("hits",1).setIntValue(1);
                }
                else { 
                    tn.getNode("hits").increment(); 
                }
            }
        }
    },
    
    dumpTrace: func (path = nil) {
        #props.dump(me.node.getNode("trace",1));
        if (path == nil) {
            path = getprop("/sim/fg-home")~"/Export/dumpTrace-"~me.uid~".xml";
        }
        me.node.getNode("dump-result", 1).setValue(
            io.write_properties(path, me.node.getNode("trace",1))
        );
    },
}; #Tracer


# addProbeToFunc - wrap a function with a debug probe
# f:        function to wrap with a debug probe (hit counter)
# label:    description, passed to probe
#
# WARNING: call() currently breaks the call stack which affects backtrace and 
# the use of caller(i>0). Do not use addProbeToFunc on functions which rely on
# caller (which is probably bad coding style, but allowed).
#
var addProbeToFunc = func (f, label) {
    if (!isfunc(f)) {
        logprint(DEV_ALERT, "wrapFunc() error: argument is not a function.");
        return nil;
    }
    if (!isstr(label)) {
        logprint(DEV_ALERT, "wrapFunc() error: argument is not a string.");
        return nil;
    }
    var __probe = Probe.new(label).enable();
    var wrapped = func() {
        __probe.hit();
        return call(f, arg, me, );
    }
    return wrapped;
}

# addTracerToFunc - wrap a function with a debug breakpoint for tracing
# f:        function to wrap with a tracer
# label:    description, passed to breakpoint
#
# WARNING: call() currently breaks the call stack which affects backtrace and 
# the use of caller(i>0). Do not use addTracerToFunc on functions which rely on
# caller (which is probably bad coding style, but allowed).
#
var addTracerToFunc = func (f, label) {
    if (!isfunc(f)) {
        logprint(DEV_ALERT, "wrapFunc() error: argument is not a function.");
        return nil;
    }
    if (!isstr(label)) {
        logprint(DEV_ALERT, "wrapFunc() error: argument is not a string.");
        return nil;
    }
    var __trc = Tracer.new(label).enable();
    var wrapped = func() {
        __trc.hit();
        return call(f, arg, me, );
    }
    return wrapped;
}

# scan a hash for function references
# ns:           the hash to be searched
# recursive:    if you want to search sub hashes (e.g. classes), set this to 1
var findFunctions = func (ns, recursive = 0) {
    var functions = {};
    foreach (var key; keys(ns)) {
        if (recursive and ishash(ns[key]) and id(ns) != id(ns[key])) {
            print(key);
            var f = findFunctions(ns[key]);
            foreach (var k; keys(f)) {
                functions[key~"."~k] = f[k];
            }
        }
        if (isfunc(ns[key])) {
            functions[key] = ns[key];
        }
    }    
    return functions;
}

# add probes to all functions in a namespace for finding hotspots
# use property browser at runtime to check /_debug/nas/_stats/
# ns:           hash 
# label:        description, passed to probe

var _probed_ns = {};
var addProbesToNamespace = func (ns, label = "") {
    var nsid = id(ns);
    if (_probed_ns[nsid] != nil) return;
    else _probed_ns[nsid] = {};
       
    var funcs = findFunctions(ns, 0);
    foreach (var key; keys(funcs)) {
        _probed_ns[nsid][key] = funcs[key];
        ns[key] = addProbeToFunc(funcs[key], label~"-"~key);
    }
}

var removeProbesFromNamespace = func (ns) {
    var nsid = id(ns);
    if (_probed_ns[nsid] == nil) {
        logprint(DEV_ALERT, "removeProbesFromNamespace: namespace not found");
        return;
    }
        
    foreach (var key; keys(_probed_ns[nsid])) {
        ns[key] = _probed_ns[nsid][key];
    }
    _probed_ns[nsid] = nil;
}

# dump a sorted list of hit counters to console
var dumpProbeStats = func () {
    var nodes = props.getNode("/_debug/nas/_stats/", 1).getChildren();
    var data = [];
    foreach (var n; nodes) {
        append(data, {name: n.getName(), value: n.getValue()});
    }
    var mysort = func(a,b) {
        if (a.value > b.value) return -1;
        elsif (a.value == b.value) return 0;
        else return 1;
    }
    
    foreach (var probe; sort(data, mysort)) {
        print(probe.name," ",probe.value);
    }    
    return;
}

#-- Init -----------------------------------------------------------------------
# General purpose breakpoint for the lazy ones.
var bp = Breakpoint.new("default", 0);

var dumpN = props.getNode("/_debug/nas/_dumpstats", 1);
dumpN.setBoolValue(0);
setlistener(dumpN, func(n) {
    n.setBoolValue(0);
    debug.dumpProbeStats();
}, 0, 0);

# --prop:debug=1 enables debug mode with additional warnings
#

if (getprop("debug")) {
    var writewarn = func(f, p, r) {
        if (!r) {
            var hint = "";
            if ((var n = props.globals.getNode(p)) != nil) {
                if (!n.getAttribute("writable"))
                    hint = " (write protected)";
                elsif (n.getAttribute("tied"))
                    hint = " (tied)";
            }
            warn("Warning: " ~ f ~ " -> writing to " ~ p ~ " failed" ~ hint, 2);
        }
        return r;
    }

    setprop = (func { var _ = setprop; func writewarn("setprop",
            globals.string.join("", arg[:-2]), call(_, arg)) })();
    props.Node.setDoubleValue = func writewarn("setDoubleValue", me.getPath(),
            props._setDoubleValue(me._g, arg));
    props.Node.setBoolValue = func writewarn("setBoolValue", me.getPath(),
            props._setBoolValue(me._g, arg));
    props.Node.setIntValue = func writewarn("setIntValue", me.getPath(),
            props._setIntValue(me._g, arg));
    props.Node.setValue = func writewarn("setValue", me.getPath(),
            props._setValue(me._g, arg));
}