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#---------------------------------------------------------------------------
#
# Title : Emesary based 'real time' module executive
#
# File Type : Implementation File
#
# Description : Uses Emesary notifications to permit Nasal subsystems to be invoked in
# : a controlled manner.
# :
# : Sends out a FrameNotification for each frame recipient can implement
# : workload reduction as appropriate based on skipping frames (2=half,
# : 4=quarter etc.) because some code can safely be run at quarter rate
# : (e.g. ~10hz).
# :
# : The developer should interleave slower rate modules to spread out
# : workload A frame is defined by the timer rate; which is usually the
# : maximum rate as determined by the FPS.
# :
# : This is an alternative to the timer based or explicit function calling
# : way of invoking aircraft systems. It has the advantage of using less
# : timers and remaining modular, as each aircraft subsytem can simply
# : register itself with the global transmitter to receive the frame
# : notification.
#
# See Also : https://wiki.flightgear.org/Nasal_Optimisation#Emesary_real_time_executive
# : F-15 and F-14 for examples of how to use this.
#
# Author : Richard Harrison (richard@zaretto.com)
#
# Creation Date : 4 June 2018
#
# Copyright (C) 2018 Richard Harrison Released under GPL V2
#
#---------------------------------------------------------------------------*/
#
#
# This is the notification that is sent out to all recipients each frame.
# The notification contains a hash of property values.
# Frame modules can request that the hash includes key/property pairs
# by using the FrameNotificationAddProperty
#
# An instance of this class is be contained within the EmesaryExecutive.
var FrameNotification =
{
debug: 0,
# The rate and the transmitter to use
new: func(_rate, transmitter=nil)
{
if (transmitter == nil)
transmitter = emesary.GlobalTransmitter;
var new_class = emesary.Notification.new("FrameNotification", _rate, 0);
append(new_class.parents, FrameNotification);
new_class.Rate = _rate;
new_class.FrameCount = 0;
new_class.ElapsedSeconds = 0;
new_class.monitored = {};
new_class.properties = {};
new_class.transmitter = transmitter;
#
# embed a recipient within this notification to allow the monitored property
# mapping list to be modified.
new_class.Recipient = emesary.Recipient.new("FrameNotification");
new_class.Recipient.Receive = func(notification)
{
if (notification.NotificationType == "FrameNotificationAddProperty")
{
var root_node = props.globals;
if (notification.root_node != nil) {
root_node = notification.root_node;
}
if (new_class.properties[notification.property] != nil
and new_class.properties[notification.property] != notification.variable)
logprint(1,"FrameNotification: (",notification.module,") FrameNotification: already have variable ",new_class.properties[notification.property]," for ",notification.variable, " referencing property ",notification.property);
if (new_class.monitored[notification.variable] != nil
and new_class.monitored[notification.variable].getPath() != notification.property
and new_class.monitored[notification.variable].getPath() != "/"~notification.property)
logprint(1,"FrameNotification: (",notification.module,") FrameNotification: already have variable ",notification.variable,"=",new_class.monitored[notification.variable].getPath(), " using different property ",notification.property);
# else if (new_class.monitored[notification.variable] == nil)
# print("[INFO]: (",notification.module,") FrameNotification.",notification.variable, " = ",notification.property);
new_class.monitored[notification.variable] = root_node.getNode(notification.property,1);
new_class.properties[notification.property] = notification.variable;
logprint(3,"(",notification.module,") FrameNotification.",notification.variable, " = ",notification.property, " -> ", new_class.monitored[notification.variable].getPath() );
return emesary.Transmitter.ReceiptStatus_OK;
}
return emesary.Transmitter.ReceiptStatus_NotProcessed;
};
new_class.transmitter.Register(new_class.Recipient);
return new_class;
},
fetchvars : func() {
foreach (var mp; keys(me.monitored)){
if(me.monitored[mp] != nil){
if (FrameNotification.debug > 1)
logprint(4," ",mp, " = ",me.monitored[mp].getValue());
me[mp] = me.monitored[mp].getValue();
}
}
},
};
#
# request to add a property to the frame notification
var FrameNotificationAddProperty =
{
new: func(module, variable, property, root_node=nil)
{
var new_class = emesary.Notification.new("FrameNotificationAddProperty", variable, 0);
if (root_node == nil)
root_node = props.globals;
new_class.module = module ;
new_class.variable = variable;
new_class.property = property;
new_class.root_node = root_node;
return new_class;
},
};
#
# the main exeuctive class.
# There will be one of these as emexec.ExceModule however multiple instances could be
# created - but only by those who understand scheduling - because it is not necessary
# to have more than one - unless we mange to enable some sort of per core threading.
var EmesaryExecutive = {
new : func(_ident="EMEXEC", transmitter=nil) {
# by default use global transmitter
if (transmitter == nil)
transmitter = emesary.GlobalTransmitter;
var new_class = {
parents: [EmesaryExecutive],
Ident: _ident,
lp : aircraft.lowpass.new(3),
frameNotification : FrameNotification.new(1, transmitter),
frame_inc : 0,
cur_frame_inc : 0.033, # start off at 33hz
};
new_class.transmitter = transmitter;
# setup the properties to monitor for this system
var exec_prop_list = {
frame_rate : "/sim/frame-rate",
frame_rate_worst : "/sim/frame-rate-worst",
elapsed_seconds : "/sim/time/elapsed-sec",
};
new_class.monitor_properties(exec_prop_list);
# now setup the timer.
# - initially use update rate of 30hz.
# - use simulated time as otherwise will continue to be called when paused
# - start timer now, as the listener will effectively block module calls until sim init
new_class.frameNotification.running = 0;
setlistener("sim/signals/fdm-initialized", func(v) {
logprint(1,"started ",new_class.Ident);
new_class.frameNotification.dT = 0; # seconds
new_class.frameNotification.curT = 0;
new_class.frameNotification.running = 1;
});
new_class.execTimer = maketimer(new_class.cur_frame_inc, new_class, new_class.timerCallback);
new_class.execTimer.simulatedTime = 1;
return new_class;
},
start : func {
me.execTimer.start();
},
stop : func {
me.execTimer.stop();
},
# request monitoring of a list of hash value pairs.
monitor_properties : func(input){
# this uses a notification to isolate the implementation which is also in this module; so it could
# call directly; however the design is that a FrameNotification add property could also trigger other
# logic that we do not know about.
foreach (var name; keys(input)) {
me.transmitter.NotifyAll(FrameNotificationAddProperty.new(me.Ident, name, input[name]));
}
},
# ident: String (e.g F-15 HUD)
# inputs: hash of properties to monitor
# : e.g
# {
# AirspeedIndicatorIndicatedMach : "instrumentation/airspeed-indicator/indicated-mach",
# Alpha : "orientation/alpha-indicated-deg",
# }
# : object - must have an update(notification) method that will receive a frame notification
# : rate is the frame skip update rate (1/update rate). 0 or 1 means full rate
# : offset is the offset to permit interleave
# - e.g for two objects to interleave we could have a rate of two and an offset of 0 and 1 which
# would result in one object being processed per frame
register: func(ident, properties_to_monitor, object, rate=1, frame_offset=0) {
var new_class = emesary.Recipient.new(ident);
me.monitor_properties(properties_to_monitor);
new_class.object = object;
new_class.Receive = func(notification)
{
if (notification.NotificationType == "FrameNotification"){
if (rate <= 1 or 0 == math.mod(notification.FrameCount + frame_offset,rate)){
new_class.object.update(notification);
}
return emesary.Transmitter.ReceiptStatus_OK;
}
return emesary.Transmitter.ReceiptStatus_NotProcessed;
};
me.transmitter.Register(new_class);
return new_class;
},
timerCallback : func {
if (!me.frameNotification.running){
logprint(3, me.Ident~": Waiting for start");
return;
}
me.frameNotification.fetchvars();
me.frameNotification.dT = me.frameNotification.elapsed_seconds - me.frameNotification.curT;
if (me.frameNotification.dT > 1.0)
me.frameNotification.curT = me.frameNotification.elapsed_seconds;
me.transmitter.NotifyAll(me.frameNotification);
me.frameNotification.FrameCount = me.frameNotification.FrameCount + 1;
me.frameNotification.filtered_frame_rate_worst = (int)(me.lp.filter(me.frameNotification.frame_rate_worst));
# this permits us to go up to 1/32 rate (which could be less than 1hz)
if (me.frameNotification.FrameCount > 32) {
me.frameNotification.FrameCount = 0;
# adjust exec rate based on frame rate.
if (me.frameNotification.filtered_frame_rate_worst < 5) {
me.frame_inc = 0.25;#4 Hz
} elsif (me.frameNotification.filtered_frame_rate_worst < 10) {
me.frame_inc = 0.125;#8 Hz
} elsif (me.frameNotification.filtered_frame_rate_worst < 15) {
me.frame_inc = 0.10;#10 Hz
} elsif (me.frameNotification.filtered_frame_rate_worst < 20) {
me.frame_inc = 0.075;#13.3 Hz
} elsif (me.frameNotification.filtered_frame_rate_worst < 25) {
me.frame_inc = 0.05;#20 Hz
} elsif (me.frameNotification.filtered_frame_rate_worst < 40) {
me.frame_inc = 0.0333;#30 Hz
} else {
me.frame_inc = 0.02;#50 Hz
}
# Adjust timer if new value
if (me.frame_inc != me.cur_frame_inc) {
logprint(3, me.Ident~": Adjust frequency to ",1/me.frame_inc, " Hz");
me.cur_frame_inc = me.frame_inc;
me.execTimer.restart(me.cur_frame_inc);
}
}
}
};
# profiling aid: embed within a class
# and each frame call log("something") to trace time
# e.g. to create using the default log level of INFO:
# ot = OperationTimer.new("VSD");
# or for log level debug
# ot = OperationTimer.new("VSD",2);
# ...
# ot.reset();
# ot.log("start");
# ... code ...
# ot.log("half way");
# ... code ...
# ot.log("finished");
OperationTimer = {
new : func (ident="timer", level=3) {
{
parents: [OperationTimer],
timestamp: maketimestamp(),
ident: ident,
resolution_uS: 1000.0,
level : level,
}
},
log : func( text){
logprint(me.level, sprintf("%10s: %8.3f : %s",me.ident, me.timestamp.elapsedUSec()/me.resolution_uS, text));
},
reset : func {
me.timestamp.stamp();
}
};
var xmit = emesary.Transmitter.new("exec");
var ExecModule = EmesaryExecutive.new("EMEXEC", xmit);
ExecModule.start();